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Creating Your Own Map

tip

If you're just starting out with Unity, we recommend first watching the video on creating objects. After that, proceed to other tutorial videos that will help improve the quality of your mods.

Creating the Folder Structure

First, create a new directory in the root folder of your project with any name, for example City - My map.

Creating Folder

Inside this folder, create a scene named My map - Scene and a folder for map assets — ResourcesMyMap (models, materials, etc.).

Creating scene

The final structure should look roughly like this:

Project Structure

After that, open the newly created scene My map - Scene.

Adding the Model

I found an example of a map model on the internet, exported it from Blender with the required settings and textures, and then added it to the scene by dragging the model into the scene window.

Before exporting the model, I created the Textures and Materials folders inside ResourcesMyMap to extract the textures and materials from the model.



Creating the static_parent and spawn_point Objects

Create the static_parent and spawn_point objects. I also used a car object from the Utilities folder to adjust the map's scale and correctly position the spawn_point object.


After completing these steps, the map will be minimally ready to be loaded in the game. Feel free to review the example map Bodrograd - Sample Map to enhance your work.

On the next page, we will cover the process of exporting the map to the game.