Creating Your Own Map
If you're just starting out with Unity, we recommend first watching the video on creating objects. After that, proceed to other tutorial videos that will help improve the quality of your mods.
Creating the Folder Structure
First, create a new directory in the root folder of your project with any name, for example City - My map
.
Inside this folder, create a scene named My map - Scene
and a folder for map assets — ResourcesMyMap
(models, materials, etc.).

The final structure should look roughly like this:
After that, open the newly created scene My map - Scene
.
Adding the Model
I found an example of a map model on the internet, exported it from Blender with the required settings and textures, and then added it to the scene by dragging the model into the scene window.
Before exporting the model, I created the Textures
and Materials
folders inside ResourcesMyMap
to extract the textures and materials from the model.
Creating the static_parent
and spawn_point
Objects
Create the static_parent
and spawn_point
objects. I also used a car object from the Utilities
folder to adjust the map's scale and correctly position the spawn_point
object.
After completing these steps, the map will be minimally ready to be loaded in the game. Feel free to review the example map Bodrograd - Sample Map to enhance your work.
On the next page, we will cover the process of exporting the map to the game.