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Handler Objects

note

Handler objects are special objects on the map with specific names that are processed by the game to provide additional functionalities. Always use the exact names (in lowercase) and include the necessary components for proper operation.

Available Handler Objects

Object NameDescriptionComponentsMax. QuantityNecessity
spawn_pointAn empty object that defines the player's spawn coordinates.Transform1Required
respawn_colliderAn invisible object with a Collider (with IsTrigger enabled). When the player enters the trigger, a respawn occurs.Transform, ColliderUnlimitedRecommended
static_parentAn empty object that contains all immovable objects on the map to optimize game performance.Transform1Recommended
respawn_pointAn empty object that defines the player's respawn coordinates. If there are multiple points, the closest one is chosen.TransformUnlimitedOptional
ground_grass_effectA 3D object with a grass surface that affects the car's behavior.Transform, ColliderUnlimitedOptional
ground_sand_effectA 3D object with a sand surface that affects the car's behavior.Transform, ColliderUnlimitedOptional
ground_ice_effectA 3D object with an ice surface that affects the car's behavior.Transform, ColliderUnlimitedOptional
ground_snow_effectA 3D object with a snow surface that affects the car's behavior.Transform, ColliderUnlimitedOptional
ground_snowroad_effectA 3D object with a snowy road surface that affects the car's behavior.Transform, ColliderUnlimitedOptional
customFarCamera_500An empty object that allows you to change the camera's draw distance. The number 500 can be replaced with any other value.Transform1Optional
setGravity_-9.81An empty object that modifies gravity. The numerical value -9.81 can be replaced with any other floating-point number.Transform1Optional
effect_snow_softAn empty object that adds a falling snow effect to the map.Transform1Optional
caution

Be cautious when using handler objects — incorrect configuration may cause game crashes. Adhere to the recommended quantity and add only the necessary components.